![Darkest dungeon 2 man at arms lore](https://cdn3.cdnme.se/5447227/9-3/screenshot_6_64e62947e087c31b3e7101ab.jpg)
Stun + knockback means you can 2 for 1 certain enemy types (e.g.
![darkest dungeon 2 man at arms lore darkest dungeon 2 man at arms lore](https://i.pinimg.com/originals/6b/df/db/6bdfdbc95c29e4c694e6a8b20cf7e851.jpg)
Good trinket support, guarantees the stun/knockback on most regular mooks. What's listed below mostly matches the opinion presented in the video.ĭamage is nothing special, but it can hit row 3, unlike most other basic frontline attacks. There's some inaccuracies due to changes, Rampart no longer hits row 3, Bellow no longer does damage, but most of the information provided is relevant.
![darkest dungeon 2 man at arms lore darkest dungeon 2 man at arms lore](https://mods-gamer.ru/upload/000/u19/a/7/mod-man-at-arms-overseer-skin-dlja-darkest-dungeon-screenshots-main-mods.jpg)
Good movement + Rampart means hero is resistant to shufflesįilthyRobot's How Good is Man-at-Arms () covers most of the main points. Guard is one of the best bailout mechanisms for a hero being focused
![darkest dungeon 2 man at arms lore darkest dungeon 2 man at arms lore](https://i.ytimg.com/vi/1vCV_kbioBk/hqdefault.jpg)
Can stack prot, hits 80% prot cap without trinket support.
![Darkest dungeon 2 man at arms lore](https://cdn3.cdnme.se/5447227/9-3/screenshot_6_64e62947e087c31b3e7101ab.jpg)